hold/punch/kick (and attack) is a 50/50 chance, if it is a hit, it then calculates the damage. (it might not feel like 50/50 but it is ;) )
if you want to eliminate the 50/50 chance use: !damage - !damage/!pain will always hit. and directly calculates the damage.
damage will give your opponent damage.
pain will give you damage.
Hi, I think the dice roll system is awesome, but I was wondering if the probability of a certain hold/punch/kick working is a simple 50/50 or is it based on some other factor? I ask this because the vast majority of the attempts by me and my opponents so far have been misses. The dice roll fights drag on for way longer than they should because we keep getting missed shots.
The Tech
2021-02-03 13:18Hi Josh,
hold/punch/kick (and attack) is a 50/50 chance, if it is a hit, it then calculates the damage. (it might not feel like 50/50 but it is ;) )
if you want to eliminate the 50/50 chance use: !damage - !damage/!pain will always hit. and directly calculates the damage.
damage will give your opponent damage.
pain will give you damage.
A more detailed list including the success rate can be found here: https://mars.chatfighters.com/Support/topic/3000
Best Regards,
The Tech.
Josh Aston (deleted member)
2021-02-02 22:25Hi, I think the dice roll system is awesome, but I was wondering if the probability of a certain hold/punch/kick working is a simple 50/50 or is it based on some other factor? I ask this because the vast majority of the attempts by me and my opponents so far have been misses. The dice roll fights drag on for way longer than they should because we keep getting missed shots.